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Post by Magostop on Jun 4, 2014 11:54:02 GMT -5
Be sure to download!
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Post by Poop Killer on Jun 4, 2014 13:50:47 GMT -5
yup!!!!
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Post by spikespiegel on Jun 5, 2014 2:39:28 GMT -5
Absolutely loving the DFM. So far I have only cleared wave 9. Died on wave 10. I absolutely prefer the joystick to the mouse and keyboard and I think once they release the ability to customize the controls a bit any HOTAS setup will be superior to the m+k.
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Post by silentbob on Jun 5, 2014 8:42:44 GMT -5
Yeah played around with it last night and WOW. Its amazing. Played with a controller and also tried with a keyboard. Both were hard to do. I'm going to look at Joysticks today and order one. I see them being a must for this game.
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Post by Poop Killer on Jun 5, 2014 22:32:33 GMT -5
I don't know what wave I made it to... I played one match on the free flight to practice first then about 6 matches against the vanduul. I was fighting the pilot called Priest but lost connection to server. I was using my PS3 controller. It is pretty hard to aim with a game pad. at least it seemed like it for me. I don't want to switch to a joy stick because I want to use the game pad if I board a ship. I just have to keep practicing. I put 2 extra guns on my hornet on the nose since it did not have any. I took them from the Aurora. So now I can use fire group 1, 2 and 3. the bad part is group 2 and 3 use the same button one of them is used by holding left trigger. so I am back to where I started. and we currently can't change keys.
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Post by gingerfluff on Jun 5, 2014 22:55:05 GMT -5
I'll be practicing with Vanduul Swarm with the 300i and Hornet in prep for the multiplayer functions. Still getting used to the joystick with both ships.
I'm definitely pleased with the dfm, and excited for the upcoming updates.
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Post by iostream on Jun 6, 2014 1:03:47 GMT -5
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Post by silentbob on Jun 6, 2014 10:14:30 GMT -5
So how does team play work in this exactly?" Can we arrange teams or what?
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Post by iostream on Jun 6, 2014 14:31:50 GMT -5
Not yet for many of us I'm afraid. Cloud Imperium will give us access to the multi-player module based on our citizen number. I just pledged about a month back so have a high citizenship number. It will probably be a few days before many of us see multi-player. There will be different modes for multi-player. First is a free-for-all called battle royal where it's every man for himself. Then they have the squad against squad mode (capture the core). and private matches. I'd like to try out squad mode so that we can work on teamplay and tactics, etc.
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Post by Poop Killer on Jun 6, 2014 14:33:32 GMT -5
Thanx iostream... that's just way too complicated for me. lol.
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Post by rexregis on Jun 6, 2014 23:43:32 GMT -5
I got my mapping made but I can't get it to format right. I have it in XML but ac just can't see it
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Post by iostream on Jun 7, 2014 1:08:49 GMT -5
what action are you attempting to map rex? maybe I can take look
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Post by rexregis on Jun 7, 2014 8:39:20 GMT -5
<ActionMaps ignoreVersion="1" > <actionmap name="spaceship_view"> <action name="v_view_cycle_fwd"> <rebind device="joystick" input="js1_button9" /> </action> <action name="v_view_dynamic_focus_toggle"> <rebind device="joystick" input="js1_button7" /> </action> </actionmap> <actionmap name="spaceship_movement"> <action name="v_throttle"> <rebind device="joystick" input="js1_throttlez" /> </action> <action name="v_target_match_vel"> <rebind device="joystick" input="js1_button31" /> </action> <action name="v_afterburner"> <rebind device="joystick" input="js1_button8" /> </action> <action name="v_pitch"> <rebind device="joystick" input="js1_y" /> </action> <action name="v_yaw"> <rebind device="joystick" input="js1_x" /> </action> <action name="v_roll"> <rebind device="joystick" input="js1_rotz" /> </action> </actionmap> <actionmap name="spaceship_targeting"> <action name="v_target_cycle_all_fwd"> <rebind device="joystick" input="js1_button20" /> </action> <action name="v_target_cycle_all_back"> <rebind device="joystick" input="js1_button22" /> </action> <action name="v_target_missile_lock_focused"> <rebind device="joystick" input="js1_button3" /> </action> <action name="v_target_cycle_hostile_fwd"> <rebind device="joystick" input="js1_button21" /> </action> <action name="v_target_nearest_hostile"> <rebind device="joystick" input="js1_button23" /> </action> </actionmap> <actionmap name="spaceship_weapons"> <action name="v_attack1_group1"> <rebind device="joystick" input="js1_button1" /> </action> <action name="v_attack1_group2"> <rebind device="joystick" input="js1_button15" /> </action> <action name="v_attack1_group3"> <rebind device="joystick" input="js1_button6" /> </action> </actionmap> <actionmap name="spaceship_missiles"> <action name="v_weapon_launch_missile"> <rebind device="joystick" input="js1_button2" /> </action> </actionmap> <actionmap name="spaceship_defensive"> <action name="v_weapon_launch_countermeasure"> <rebind device="joystick" input="js1_button5" /> </action> <action name="v_weapon_cycle_countermeasure_fwd"> <rebind device="joystick" input="js1_hat1_down" /> </action> </actionmap> <actionmap name="player"> <action name="v_eject"> <rebind device="keyboard" input="js1_button14" /> </action> </actionmap> </ActionMaps>
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Post by rexregis on Jun 7, 2014 9:05:15 GMT -5
it keeps saying missing or incomplete xml tags
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Post by iostream on Jun 7, 2014 13:04:46 GMT -5
loaded okay for me. might be worth clearing out your USER directory under CitizenClient. Try the code below:
<ActionMaps Version="0" > <actionmap name="spaceship_view"> <action name="v_view_cycle_fwd"> <rebind device="joystick" input="js1_button9" /> </action> <action name="v_view_dynamic_focus_toggle"> <rebind device="joystick" input="js1_button7" /> </action> </actionmap> <actionmap name="spaceship_movement"> <action name="v_throttle"> <rebind device="joystick" input="js1_throttlez" /> </action> <action name="v_target_match_vel"> <rebind device="joystick" input="js1_button31" /> </action> <action name="v_afterburner"> <rebind device="joystick" input="js1_button8" /> </action> <action name="v_pitch"> <rebind device="joystick" input="js1_y" /> </action> <action name="v_yaw"> <rebind device="joystick" input="js1_x" /> </action> <action name="v_roll"> <rebind device="joystick" input="js1_rotz" /> </action> </actionmap> <actionmap name="spaceship_targeting"> <action name="v_target_cycle_all_fwd"> <rebind device="joystick" input="js1_button20" /> </action> <action name="v_target_cycle_all_back"> <rebind device="joystick" input="js1_button22" /> </action> <action name="v_target_missile_lock_focused"> <rebind device="joystick" input="js1_button3" /> </action> <action name="v_target_cycle_hostile_fwd"> <rebind device="joystick" input="js1_button21" /> </action> <action name="v_target_nearest_hostile"> <rebind device="joystick" input="js1_button23" /> </action> </actionmap> <actionmap name="spaceship_weapons"> <action name="v_attack1_group1"> <rebind device="joystick" input="js1_button1" /> </action> <action name="v_attack1_group2"> <rebind device="joystick" input="js1_button15" /> </action> <action name="v_attack1_group3"> <rebind device="joystick" input="js1_button6" /> </action> </actionmap> <actionmap name="spaceship_missiles"> <action name="v_weapon_launch_missile"> <rebind device="joystick" input="js1_button2" /> </action> </actionmap> <actionmap name="spaceship_defensive"> <action name="v_weapon_launch_countermeasure"> <rebind device="joystick" input="js1_button5" /> </action> <action name="v_weapon_cycle_countermeasure_fwd"> <rebind device="joystick" input="js1_hat1_down" /> </action> </actionmap> <actionmap name="player"> <action name="v_eject"> <rebind device="keyboard" input="js1_button14" /> </action> </actionmap> </ActionMaps>
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Post by iostream on Jun 7, 2014 13:16:28 GMT -5
Sanity check on my part: you are loading them by pressing ` single reverse quote and then typing pp_rebindkeys C:\<location of file> ?
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Post by rexregis on Jun 7, 2014 14:17:40 GMT -5
ok i got it to work it didnt like words xml files so i used wordpad
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Post by rexregis on Jun 7, 2014 14:18:25 GMT -5
thanks for helping
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Post by rexregis on Jun 7, 2014 15:12:12 GMT -5
Before I had trouble getting to round 6 now I got to 10 before I got my engine shot off and just drifted away unable to eject
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Post by iostream on Jun 7, 2014 15:13:56 GMT -5
cool, just made it to wave 10 before getting aggroed by the wife for dinner. Have fun!
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Post by rexregis on Jun 8, 2014 18:39:44 GMT -5
this is badass
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Post by Poop Killer on Jun 8, 2014 20:16:35 GMT -5
@ rexregis....Yes! I was looking into Voice attack. it looks really cool. it's only $8.00 too...
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Post by rexregis on Jun 8, 2014 22:06:40 GMT -5
i downloaded the free demo it lasts for 21 days. trying to thank of what to program. has anyone figured out of to do HUD commands
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Post by iostream on Jun 10, 2014 7:11:50 GMT -5
Just testing out VoiceAttack Rex. Seems good but sometimes a bit unreliable. I plan to use it for complex changes like power and shield rerouting. If only I could figure out how to use the HUD commands. Don't seem to work for me
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Post by rexregis on Jun 10, 2014 15:52:43 GMT -5
Just testing out VoiceAttack Rex. Seems good but sometimes a bit reliable. I plan to use it for complex changes like power and shield rerouting. If only I could figure out how to use the HUD commands. Don't seem to work for me thats what i want to use it for. the complex stuff that is hard to do in dogfights
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